Thoughts on Flow State

As I read more and more about designing and developing games, the more frequently I come across the term “flow” or ”flow state”, especially when reading about designing game mechanics for players. The goal of this form of design is to immerse the player so deeply in the world of the game that they disconnect... Continue Reading → Read more →


A return to blogging

So I may have become a little lackadaisical when it comes to blogging. My last blog post on here was back in 2016 while we were taking part in Tranzfuser. Since then a lot has happened, more than I can fit in one (or six) blog posts, so I will be continuing as though I’d... Continue Reading → Read more →


Building an Air Quality Sensor

I've been having proper fun today. I started with one of my tiny Heltec embedded controllers and an urge to connect it to an air quality sensor and a temperature/air pressure/humidity sensor. It wasn't easy, but it was possible. Biggest problem was that the temperature sensor uses an i2c connection to the Heltec device, and so does the lovely little OLED panel that you can see above showing number… Read more →


Hull Meetups is becoming Connected Humber

Things are changing, but not changing. The c4di Hardware Group is turning into Connected Humber. We'll be meeting up at exactly the same time, in exactly the same place, doing pretty much the same things. Only more so.We're going to turn the group into a Community Interest Company CIC, which will make it possible for us to do even more interesting things, and give us a recognisable presence when d… Read more →


Hull Pixelbot in the Press

I had Phil come to see me last week from the Hull Daily Mail. He was interested in my award nominated robots. We had a great chat, pictures were taken and videos were recorded. You can see the result here. And yes, I am going to be selling some Hull Pixelbot kits. Read more →


OpenGL Tutorial #2 – Shader Intro

So we set up to now, our program did not actually draw anything. All we did is set up the basics and filled up the colour buffer with the colour blue. Let’s review that code again. The function GL.ClearColor. Here is a tip when it comes to figuring out what these kinds of funcitons actually done. Read more →


Tutorial Introduction – Setting up Open TK

If you have been over to Humble Bundle recently, you would see there is a really good bundle with a load of programming books in it. Included is a book called “Computer Graphics Programming in Open GL with Java”. As Java and C#, and I like C# much better than Java or C#, I thought Read more →


Blog post: Acorn Validator

Over the last week, I've been hard at work on an entry for #LOWREZJAM. While it's not finished yet (submission is on Thursday), I've found some time to write up a quick blog post about a particular aspect of it. Of course, I'll be blogging about the rest of it later once it's finished :D The history of my entry is somewhat.... complicated. Originally, I started work on it a few months back as an i… Read more →


Enter the Humber Care Tech Challenge. Now.

The Humber Care Tech Challenge is in just around a month. We had the Visioning day last week and we've now got 98 ideas for projects for you to explore. I've been through them and broken them into categories to make it really easy to identify challenges and ideas to explore.Last week I discovered, to my great delight, that we'll have Principle ICT Business Analysts from East Riding of Yorkshire Co… Read more →


Hull Pixelbot at The Digital Awards

I'm totally gobsmacked (a great phrase) to discover that the Hull Pixelbot has been made a finalist in not one, but two categories in the The Digital Awards 2018. "The little robot from Hull" is up for an award in the "Best Hardware" and "Best Use of Technology within Education" categories. Awesome stuff. Thanks so much folks. The awards ceremony is in September.There's some impressive competition… Read more →