Researching a replacement for dynamic shadows continued…

I am still playing Nier: Automata so you will get a few of these pics for a bit. A while back, I posted an article about researching a replacement for dynamic shadows. On projects I have worked on we often default to using dynamic shadows to make stuff look good, but they can kill our Read more →


Very Simple Obscuring Object Culling

This little trick is from something that I worked on that involved robots. So I added the Robot from Infinite Warfare (a game which I have, but need to actually finish… like all my other games!). Essentially there was a character that moved around an environment and attacked enemies. The problem was he sometimes got Read more →


Design Patterns – Observer

Today I am going to talk about the Observer Pattern. From Wikipedia once again: “The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.” In plain old Read more →


Design Patterns – Singleton

Have you player Nier: Automata yet? Do it! It is currently on my shortlist for my Game of the Year. Just not on PC, that version is… well.. broken… and will probably never be fix becasue budgets and game development. Anyway, I want to talk about the Singleton pattern, a somewhat controversial pattern. Many people Read more →


Hardware Chats

Another lovely evening at c4di talking hardware, Visual Studio, how to build a brand and lots more besides. The only bad news was that Rob is heading for Coventry. Their gain, our loss. Have a great time down there you two, and feel free to come visit any time you like. Read more →


Why, thank you Amazon

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CodePen Hull August 14th

The next meeting of CodePen Hull is at 6:00 pm on August 14th at the c4di. I'm not speaking at this one, but I really want to go along to listen to everyone else.Developers in the Hull area are very welcome to come along too. Sign up here Read more →


Story so far and Work/Life Balance – 184 days remaining

I haven’t spent the whole 16 odd days making the video game. I 1) have a full time job and 2) have a life outside of video games. And the second one is an important part of the process. In fact it is actually the most important part of the process. As this is an Read more →


Monday Snaps: Cheese Physics

Last week we got the cheese moving around the screen using the cursor keys. It wasn't very good. The cheese just moved as long as you held the key down. This kind of movement is fine for some kinds of game where the action is fast and frantic, for example the paddle in a breakout game. So, feel free to steal that movement code for any of your game object that need immediate movement.However, for C… Read more →


Kitchen Orchids

The orchids in the kitchen seem to be doing quite well. Read more →