MSc Computer Science student, software & games developer. Interested in 3D graphics, software & games programming.
May 27, 2016 3:11 pm
The past couple of weekends I’ve been trying out some WebGL powered rendering that can be embedded into my website. Above is a little something I coded up, made by ray marching implicit surfaces using distance fields (after being inspired but Read more →
May 3, 2016 7:22 pm
Having now completed my MSc, below is a brief summary of my dissertation project along with galleries and a video of the prototype. There’s also a download of the full report detailing the implementation process along with background on the topic for those interested Read more →
April 24, 2016 2:13 pm
Several weeks ago I was very pleasantly surprised by a letter from the British Computer Society stating I had won the ‘Departmental Masters’ Prize in Computer Science’ for my MSc degree! Along with the nice certificate, I also received a cheque for Read more →
March 13, 2016 7:00 pm
It’s been 8 months since my last post and since then I have become a dad, completed my masters, relocated and become a programmer in the games industry! So, there’s been much to talk about but little time to do it. It’s been Read more →
July 8, 2015 8:06 pm
This is a quick run down on my Advanced Rendering coursework submission. It uses my own renderer using C++ and DirectX 11. Below I’ll basically post the report contents that I submitted with the code which details how each effect has been Read more →
July 1, 2015 7:28 pm
This is a 3D pinball game developed as part of my MSc Computer Science. The module was a group project and we were tasked with developing a 3D pinball without using an existing propriety game engine (such as Unity or Read more →
July 1, 2015 3:31 pm
As part of my MSC Computer Science degree, the Simulation & Concurrency module was probably the most intense module on the course, tasking us to produce a physics engine from scratch with robust network and multi-threading integration in order Read more →
March 23, 2015 2:20 am
For the Real-Time Graphics module as part of my MSc in Computer Science we were tasked with developing a real-time graphics application representing a snow globe but with a few added twists. Instead of a wintery landscape, the theme would Read more →
February 22, 2015 8:06 pm
In the first semester of my MSc Computer Science degree as part of the Games Development Architectures module we were tasked to design and implement a cross-platform game engine. A game would also be made using the engine. The chosen platforms were a Read more →
February 21, 2015 4:12 pm
In the third year of my Computer Science BSc (2013) as part of the Commercial Games Development module, we were placed into groups and tasked to produce a computer themed game designed for children. Each of the group members had to Read more →