Lindsay Cox


Professional Games Programmer and part-time indie developer. Make cool games and love doing it.

Blog posts

Design Patterns – The Command Pattern

Again, I am not gonna bother trying to find relevant images for this stuff, so have a nice picture of Wipeout Omega Collection that came out last week. Wipeout is my favourite Anti-Grav racer, sorry F-zero, I grew up with the PlayStation 🙂 . Anyway, lets have a look at the Command Pattern. I have Read more →

Design Patterns – Intro

As usual, I couldn’t find a decent picture, so I just put up one of Persona 5. I am still playing it, it is really good. Pick it up! Recently I have been going through all my knowledge and figuring out where my core knowledge gaps are. After doing a few tests, etc, I found Read more →

Unreal Engine and Space JRPG

This year I wanted to learn something new. I also wanted to work on a hobby project that other people cared about and get excited about, not just me, so I have been cocnepting a new idea for a “light” sapce jrpg. I think the idea is pretty cool… the amount of content required for Read more →

Dev Log – 08/05/17

I have got back to the point I was at before my rewrite. I.e. I have a character moving around a screen, with levels being loaded from tiled. OK, I had done some stuff with the enemy AI before, but it hardly worked, so in reality I am back at the same point. To get Read more →

Design nailed down and a clean repo

So after X many years working on my hobby project in my free time, I have finally nailed down the design of what the overall goal is, what the player does and how the world is explored. Yes it has taken a long time, but this is something I have been working on at home, Read more →

The Laptop Saga

Back in Feb, I did a silly. I took my laptop to the pub in my nice PlayStation bag and I took my eye off it for a split second. Within moments, a gentleman helped himself to the bag and buggered off. Lukcily I was insured, so although I lost my nice Asus UX305, it wasn’t Read more →

Start of 2017 and Level Building with Tiled

So despite January being a pretty shitty month regarding personal life with break ups, etc (yeah game devs are humans too, funnily enough :P), the plus side is that I devoted a lot of time and energy into my project that I have been working on for like a million years. “But wait!”, I hear Read more →


I could start my 2016 post by going on about Brexit, Trump and how we are all fucked, but we have every other news establishment doing that for us, so I am just going to take apart my experiences and do my standard view of the games industry and all that jazz. To be honest, Read more →

Creating a Cloak Effect

It has been a while since I have done any type of tutorial or any technical related blog post, so I thought I would share the process of how I implemented a “cloak” effect on my character. Essentially in my game, I am adding a cloak skill and in order to visualize this to the Read more →