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Lindsay Cox

About

Professional Games Programmer and part-time indie developer. Make games and love doing it.

Blog posts

Design Patterns – Singleton

Have you player Nier: Automata yet? Do it! It is currently on my shortlist for my Game of the Year. Just not on PC, that version is… well.. broken… and will probably never be fix becasue budgets and game development. Anyway, I want to talk about the Singleton pattern, a somewhat controversial pattern. Many people Read more →


Story so far and Work/Life Balance – 184 days remaining

I haven’t spent the whole 16 odd days making the video game. I 1) have a full time job and 2) have a life outside of video games. And the second one is an important part of the process. In fact it is actually the most important part of the process. As this is an Read more →


200 days to make a video game

So a couple of people did mention or have said that I like to jump between projects I work on at home and I actually need to finish a game. So, I took a look at what designs I had, what assets and resources I had and what games I knew how to make. Eventually Read more →


Design Patterns – The Command Pattern

Again, I am not gonna bother trying to find relevant images for this stuff, so have a nice picture of Wipeout Omega Collection that came out last week. Wipeout is my favourite Anti-Grav racer, sorry F-zero, I grew up with the PlayStation 🙂 . Anyway, lets have a look at the Command Pattern. I have Read more →


Design Patterns – Intro

As usual, I couldn’t find a decent picture, so I just put up one of Persona 5. I am still playing it, it is really good. Pick it up! Recently I have been going through all my knowledge and figuring out where my core knowledge gaps are. After doing a few tests, etc, I found Read more →


Unreal Engine and Space JRPG

This year I wanted to learn something new. I also wanted to work on a hobby project that other people cared about and get excited about, not just me, so I have been cocnepting a new idea for a “light” sapce jrpg. I think the idea is pretty cool… the amount of content required for Read more →


Dev Log – 08/05/17

I have got back to the point I was at before my rewrite. I.e. I have a character moving around a screen, with levels being loaded from tiled. OK, I had done some stuff with the enemy AI before, but it hardly worked, so in reality I am back at the same point. To get Read more →


Design nailed down and a clean repo

So after X many years working on my hobby project in my free time, I have finally nailed down the design of what the overall goal is, what the player does and how the world is explored. Yes it has taken a long time, but this is something I have been working on at home, Read more →


The Laptop Saga

Back in Feb, I did a silly. I took my laptop to the pub in my nice PlayStation bag and I took my eye off it for a split second. Within moments, a gentleman helped himself to the bag and buggered off. Lukcily I was insured, so although I lost my nice Asus UX305, it wasn’t Read more →